Sources already say that SQ42 doesn’t even exist as a game and that they’re busy working on a presentation, similar to Gamescom2016 for the show. They didn’t announce any delay at the recent Gamescom event and with CitizenCon 2016 barely a month away, he may or may not even discuss a release date. Note that the website still says that SQ42 is coming in 2016. drop-in/drop-out co-op), but also in the aforementioned Gamestar interview, it is now revealed that croberts also increased the scope of SQ42 just like he did with Star Citizen proper. A game for which they’ve not only removed some features (e.g. Ignoring the year (2011) in which croberts claimed that the game was already in development prior to the Q4/2012 crowd-funding, that means, four years and $123 million (as of this writing) dollars later, they still can’t build a smaller game, for $6 million. $6m, mission disk for all backers up to this funding point.BOTH Star Citizen and SQ42 games were supposedly to be created with $6m as per the stretch goals for this project. Naturally, the media have started reporting ( 1, 2, 3, 4) the same thing, while using Gamestar as the source. SQ42, like Star Citizen, is not a 2016 release. In fact, someone translated the entire article. Lots of arguments ( 1, 2) erupted over that one forcing the writer to acknowledge his error and confirming basically what most of us already knew. The latest fiasco started over the weekend with the #1 Shillizen media, Gamestar in Germany, posting an interview with croberts. Then, just a few days ago, it became official that Squadron 42 wasn’t going to be released in 2016 – as I have said in four previous blogs – it’s clear to see that neither of these games is likely to see the light of day. But as these things go, there is an unofficial translation floating around from back in July. As that has been some months now, some are of the opinion that the article may have been bought and buried. It’s an incredibly well sourced read.Ī Swedish magazine, LEVEL, did a similar article back in July, and which, last we heard, was picked up by a leading English media outlet for re-publication with the Swedish author doing the official translation. It chronicled previous patterns of conduct related to the handling of his projects. Last week, Gameranx wrote a massive article, The Chris Roberts Theory Of Everything.
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